Features


  • ensure when the ball is lost off the edge of the screen, that it resets to the centre and chooses another random direction to move in
  • that the paddles don't leave the screen (this can be hard with the physics-based approach)
  • add scores (using UI techniques learnt in Practical 4)
  • add game logic, so when the first player to 10 points wins the game stops and a UI message is shown declaring the winner
  • add further game logic, so that when a game ends it should be possible for a new game to be started (again, with more UI)

Files

Build.zip Play in browser
Jul 29, 2021

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